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UI Macros (ui! and rsx!)

Two macros are available for building Element trees. ui! is recommended - it provides full rust-analyzer autocomplete with standard Rust builder syntax.

MacroSyntax styleAutocompleteFormatter supportRecommended
ui!Builder chains with => { children }Full (standard Rust)ui-fmt for macro body; rustfmt preserves body and formats surrounding RustYes
rsx!Struct-literal DSL (Widget { prop: val })No (custom DSL)rsx-fmt for macro body; rustfmt for surrounding RustFor reading/reviewing

Both produce Element and are fully interchangeable - mix freely in the same file.


The ui! Macro (autocomplete-friendly)

ui! uses standard Rust builder method chains. Because the code before => is ordinary Rust, rust-analyzer provides full autocomplete on constructors, methods, and argument types.

Basic Syntax

rust
ui! {
    VStack::new().gap(1).padding(1) => {
        Text::new("Hello World"),
        Button::new("Click Me")
            .style(Style::new().fg(Color::Blue))
            .on_click(ctx.link().callback(|_| Msg::Clicked)),
    }
}
  • Everything before => is a normal Rust expression (builder chain).
  • => { child1, child2, ... } desugars to .child(child1).child(child2)....
  • Leaf widgets (no children) need no => { } - just write the expression.
  • Items are separated by , or ;.

Nesting

Nest => { } blocks for deep trees:

rust
ui! {
    Frame::new().title("App").border(true).padding(1) => {
        VStack::new().gap(1) => {
            Text::new("Header").style(Style::new().bold()),
            HStack::new().gap(1) => {
                Button::new("Save").on_click(save_handler),
                Button::new("Cancel").on_click(cancel_handler),
            }
        }
    }
}

Control Flow

for and if/else work inside children blocks:

rust
ui! {
    VStack::new() => {
        for item in &items {
            Text::new(item.to_string()),
        }
        if ctx.state.loading {
            Spinner::new().label("Loading..."),
        } else {
            Text::new("Done"),
        }
    }
}

Add Method Inference

The macro infers the correct child-add method from the builder chain root:

Root typeInferred method
List.item(...)
Tabs.tab(...)
Accordion.item(...)
DraggableTabBar.tab(...)
AccordionItem.content(...)
Everything else.child(...)

For example, List::new() => { ... } automatically uses .item():

rust
ui! {
    List::new().selected(0).on_select(handler) => {
        ListItem::new("Alpha"),
        ListItem::new("Beta"),
    }
}

Key Attribute

Use @ key_expr after the builder chain to assign a stable reconciliation/focus key:

rust
ui! {
    Frame::new().title("Sidebar").border(true) @"sidebar" => {
        Text::new("Hello"),
    }
}

Leaf widgets can also be keyed:

rust
ui! {
    VStack::new() => {
        Input::new(value).placeholder("Search...") @"search-input",
        List::new().selected(0) @"file-list" => {
            ListItem::new("Item 1"),
        }
    }
}

Dynamic keys work with any expression: @format!("item-{}", id).

Mixing ui!, rsx!, and Builder API

All three are interchangeable - they all produce Element:

rust
fn view(&self, ctx: &Context<Self>) -> Element {
    ui! {
        Frame::new().title("App").border(true) => {
            self.sidebar(ctx),                          // builder API helper
            rsx! { Text { content: "Hello" } },         // rsx! inside ui!
            Text::new("World"),                         // leaf expression
        }
    }
}

The rsx! Macro

rsx! is optional syntax sugar for the builder API. It uses struct-literal-like syntax for defining widgets, properties, and children. The builder API and rsx! are fully interchangeable.

Note: rust-analyzer cannot autocomplete property names or widget names inside rsx! because it uses a custom DSL. If autocomplete matters, use ui! instead.

Basic Syntax

rust
rsx! {
    VStack {
        gap: 1,
        alignment: Align::Center,
        justify: Justify::Center,

        Text { content: "Hello World" }

        Button {
            label: "Click Me",
            style: Style::new().fg(Color::Blue),
            on_click: ctx.link().callback(|_| Msg::Clicked),
        }
    }
}

Property Mappings

Most property names map directly to their builder method (e.g., border: true.border(true)). Two names are remapped:

RSX keyBuilder method
alignment.align(...)
spacing.gap(...)

All other keys (including justify, style, on_click, etc.) pass through unchanged.

Layout Constraints

Four special props apply to the resulting Element rather than the widget builder:

rust
rsx! {
    Text {
        content: "Hello",
        min_width: 20,
        max_height: 5,
    }
}
PropEffect
min_widthMinimum column width
max_widthMaximum column width
min_heightMinimum row height
max_heightMaximum row height

Constructor Keys

Some widgets require positional arguments in their new() constructor. In rsx!, pass them using named keys.

Single-argument constructors

WidgetKeyExample
TextcontentText { content: "Hello" }
ButtonlabelButton { label: "OK" }
InputvalueInput { value: self.text.clone() }
TextAreavalueTextArea { value: self.text.clone() }
DocumentViewvalueDocumentView { value: text.clone() }
TablabelTab { label: "Tab 1" }
DraggableTablabelDraggableTab { label: "file.rs" }
AccordionItemtitleAccordionItem { title: "Section" }
ListItemtextListItem { text: "Item 1" }
CheckboxcheckedCheckbox { checked: true }
ProgressBarprogressProgressBar { progress: 0.75 }
RadiooptionsRadio { options: vec!["A".into(), "B".into()] }
GridcolumnsGrid { columns: 3 }
HeatmapdataHeatmap { data: values.clone() }
SparklinedataSparkline { data: vec![1, 2, 3] }
TreerootTree { root: node }
FileTreerootFileTree { root: "/home/user" }
ToastmessageToast { message: "Saved!" }
TooltiptextTooltip { text: "Help text" }
ThemeProviderthemeThemeProvider { theme: Theme::nord() }
ContextProvidervalueContextProvider { value: 42u32 }
BadgecontentBadge { content: "New" }
SlidervalueSlider { value: 0.5 }
ImagesrcImage { src: "logo.png" }
DividerorientationDivider { orientation: Orientation::Horizontal }
SplitterorientationSplitter { orientation: Orientation::Vertical }
AsciiCanvaslinesAsciiCanvas { lines: vec!["..."] }
ContextMenutriggerContextMenu { trigger: btn }
HexAreabytesHexArea { bytes: data.into() }
PaginationBarstatePaginationBar { state: pg.clone() }

Multi-argument constructors

Some widgets take more than one positional argument. All required keys must be provided:

WidgetKeys (in order)Example
DiffViewbefore, afterDiffView { before: old.clone(), after: new.clone() }
rust
rsx! {
    DiffView {
        before: original_text.clone(),
        after: modified_text.clone(),
        mode: DiffViewMode::Split,
        word_diff: true,
    }
}

Children & Nesting

Children are declared inside the block, after properties. The macro picks the correct add method based on the parent widget type:

WidgetChild method
VStack, HStack, ZStack, Frame, Group, Portal, Modal, MouseRegion, ThemeProvider, ContextProvider, Tooltip, ScrollView, Grid, StatusBar, Center.child(...)
List.item(...)
Tabs.tab(...)
Accordion.item(...)
DraggableTabBar.tab(...)
AccordionItem.content(...)

Single-child widgets (Frame, Center, Group, Portal, Modal, MouseRegion, ThemeProvider, ContextProvider, Tooltip, AccordionItem, Badge) accept exactly one child. Use VStack or HStack to group multiple elements:

rust
rsx! {
    Modal {
        title: "Confirm",
        VStack {
            gap: 1,
            Text { content: "Delete this item?" }
            HStack {
                gap: 1,
                Button { label: "Cancel" }
                Button { label: "Delete" }
            }
        }
    }
}
rust
rsx! {
    VStack {
        gap: 1,
        Frame { title: "Panel", border: true }
        HStack {
            gap: 1,
            Text { content: "Left" }
            Text { content: "Right" }
        }
    }
}

CenterPin

CenterPin is a layout container that pins one child to the true center of the available area, giving the remaining vertical space above and below to top and bottom zones. It does not accept children in rsx!; instead, use the top, center, and bottom props:

rust
rsx! {
    CenterPin {
        top: rsx! { VStack { gap: 1, Text { content: "Header" } } },
        center: rsx! { Modal { title: "Dialog", Text { content: "Body" } } },
        bottom: rsx! { StatusBar { Text { content: "Ready" } } },
    }
}

All three props are optional.

Control Flow

Standard Rust control flow works inside rsx!:

Loops:

rust
rsx! {
    VStack {
        for item in &items {
            Text { content: item.to_string() }
        }
    }
}

Conditionals:

rust
rsx! {
    VStack {
        if ctx.state.loading {
            Spinner { label: "Loading..." }
        } else {
            List { items: ctx.state.rows.clone(), selected: 0 }
        }

        if let Some(error) = &ctx.state.error {
            Text { content: error.clone(), style: Style::new().fg(Color::Red) }
        }
    }
}

Event Handlers

rust
rsx! {
    Button {
        label: "Save",
        on_click: ctx.link().callback(|_| Msg::Save),
    }

    Input {
        value: ctx.state.text.clone(),
        on_change: ctx.link().callback(Msg::TextChanged),
    }

    List {
        items: items.clone(),
        selected: ctx.state.selected,
        on_select: ctx.link().callback(|e| Msg::Select(e.index)),
        on_activate: ctx.link().callback(|e| Msg::Activate(e.index)),
    }
}

Key Attribute

Assign stable keys for reconciliation and focus:

rust
rsx! {
    List { key: "file-list", items: files.clone(), selected: 0 }
    Input { key: "search-input", value: query.clone() }
}

key: is not supported on Tab or ListItem.

Mixing Builder API and rsx!

They are interchangeable - use whichever is clearer:

rust
// Builder API
fn sidebar(items: &[&str]) -> Element {
    Frame::new()
        .title("Nav")
        .border(true)
        .child(List::new().items(items.iter().map(|s| ListItem::new(*s))))
        .into()
}

// rsx! - call builder-API functions by embedding expressions as children
fn view(&self, ctx: &Context<Self>) -> Element {
    rsx! {
        HStack {
            gap: 1,
            sidebar(&self.nav_items),
            VStack {
                Text { content: "Main content" }
            }
        }
    }
}

Editor Snippets

The canonical VS Code/Cursor snippet pack lives at tui-lipan-macro/snippets/vscode.code-snippets.

This format is compatible with:

  • VS Code
  • Cursor
  • VSCodium and other VS Code-compatible editors

To use it in a project, copy or symlink it into your workspace as .vscode/tui-lipan.code-snippets.

Example:

bash
mkdir -p .vscode
ln -s ../tui-lipan-macro/snippets/vscode.code-snippets .vscode/tui-lipan.code-snippets

Other editors do not consume .code-snippets directly, but this file is still the canonical source for snippet content and can be adapted for Neovim, Helix, Zed, or JetBrains snippet systems.

Formatting

cargo fmt/rustfmt formats Rust around macro calls, but does not reflow ui! or rsx! macro bodies. Use the macro formatters first, then run rustfmt.

Recommended order:

bash
cargo ui-fmt src/main.rs && cargo rsx-fmt src/main.rs && rustfmt --edition 2024 src/main.rs

Check mode:

bash
cargo ui-fmt --check src/main.rs && cargo rsx-fmt --check src/main.rs && rustfmt --check --edition 2024 src/main.rs

Or use the repo helper scripts:

bash
./scripts/format-rust-with-macros src/main.rs
./scripts/format-rust-with-macros --check src/main.rs
./scripts/format-rust-with-rsx src/main.rs
./scripts/format-rust-with-rsx --check src/main.rs

Editor integration

These examples run the full chain: ui-fmtrsx-fmtrustfmt.

VS Code (settings.json, using the Run On Save extension):

json
{
  "emeraldwalk.runonsave": {
    "commands": [
      {
        "match": "\\.rs$",
        "cmd": "bash -c 'cargo ui-fmt \"${file}\" && cargo rsx-fmt \"${file}\" && rustfmt --edition 2024 \"${file}\"'"
      }
    ]
  }
}

Neovim (conform.nvim):

lua
require("conform").setup({
  formatters = {
    ui_fmt = {
      command = "cargo",
      args = { "ui-fmt", "--stdin" },
      stdin = true,
    },
    rsx_fmt = {
      command = "cargo",
      args = { "rsx-fmt", "--stdin" },
      stdin = true,
    },
  },
  formatters_by_ft = {
    rust = { "ui_fmt", "rsx_fmt", "rustfmt" },
  },
})

Helix (languages.toml):

toml
[[language]]
name = "rust"
formatter = { command = "bash", args = ["-lc", "cargo ui-fmt --stdin | cargo rsx-fmt --stdin | rustfmt --emit stdout --edition 2024"] }
auto-format = true

Current limitations:

  • ui-fmt and rsx-fmt rewrite whole Rust files and only touch macro invocations they understand.
  • It is intentionally conservative and uses a fixed style.
  • rsx! blocks that contain comments are left unchanged so comments stay intact.

MIT OR Apache-2.0